Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 4830 1GB
IntroThe GeForce GTX 650 Ti 2GB has core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon HD 4830 1GB, which makes use of a 55 nm design. AMD has clocked the core speed at 575 MHz. The GDDR4 memory works at a frequency of 900 MHz on this particular card. It features 640(128x5) SPUs along with 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 650 Ti 2GB should theoretically be quite a bit superior to the Radeon HD 4830 1GB in general. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB should be a lot (approximately 223%) more effective at AF than the Radeon HD 4830 1GB. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB should be much (more or less 61%) more effective at anti-aliasing than the Radeon HD 4830 1GB, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!