Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 4870 2GB
IntroThe GeForce GTX 650 Ti 2GB uses a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 memory runs at a frequency of 1350 MHz on this specific card. It features 768 SPUs as well as 64 TAUs and 16 ROPs.Compare those specifications to the Radeon HD 4870 2GB, which makes use of a 55 nm design. AMD has set the core speed at 750 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this specific card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4870 2GB will be 33% faster than the GeForce GTX 650 Ti 2GB overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB should be quite a bit (about 98%) better at anisotropic filtering than the Radeon HD 4870 2GB. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB will be quite a bit (approximately 24%) better at FSAA than the Radeon HD 4870 2GB, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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