Compare any two graphics cards:
GeForce GTX 280 vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTX 280 makes use of a 65 nm design. nVidia has set the core speed at 602 MHz. The GDDR3 RAM runs at a frequency of 1107 MHz on this model. It features 240 SPUs as well as 80 TAUs and 32 ROPs.Compare all that to the GeForce GTX 650 Ti 2GB, which uses a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 memory is set to run at a frequency of 1350 MHz on this card. It features 768 SPUs along with 64 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 280 should in theory perform a lot faster than the GeForce GTX 650 Ti 2GB in general. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB should be quite a bit (more or less 23%) faster with regards to AF than the GeForce GTX 280. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 280 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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