Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 5870
IntroThe GeForce GTX 650 Ti 2GB has a core clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon HD 5870, which comes with a GPU core clock speed of 850 MHz, and 1024 MB of GDDR5 RAM running at 1200 MHz through a 256-bit bus. It also features 1600(320x5) SPUs, 80 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5870 should be 78% quicker than the GeForce GTX 650 Ti 2GB overall, due to its higher data rate. (explain)
Texel RateThe Radeon HD 5870 should be a little bit (about 14%) more effective at anisotropic filtering than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateThe Radeon HD 5870 should be quite a bit (more or less 83%) more effective at AA than the GeForce GTX 650 Ti 2GB, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!