Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX 650 Ti
IntroThe GeForce 9600 GSO 768MB features core speeds of 550 MHz on the GPU, and 800 MHz on the 768 MB of GDDR3 RAM. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.Compare those specs to the GeForce GTX 650 Ti, which uses a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 memory works at a frequency of 1350 MHz on this particular model. It features 768 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 650 Ti should theoretically be a lot superior to the GeForce 9600 GSO 768MB in general. (explain)
Texel RateThe GeForce GTX 650 Ti will be a lot (approximately 125%) more effective at anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce GTX 650 Ti will be a lot (approximately 125%) faster with regards to AA than the GeForce 9600 GSO 768MB, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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