Compare any two graphics cards:
GeForce 8800 GT 1GB vs Radeon HD 5750 1GB
IntroThe GeForce 8800 GT 1GB makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this card. It features 112 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 5750 1GB, which features GPU core speed of 700 MHz, and 1024 MB of GDDR5 memory running at 1150 MHz through a 128-bit bus. It also is comprised of 720(144x5) Stream Processors, 36 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5750 1GB will be 28% faster than the GeForce 8800 GT 1GB in general, due to its higher data rate. (explain)
Texel RateThe GeForce 8800 GT 1GB is quite a bit (about 33%) faster with regards to texture filtering than the Radeon HD 5750 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 5750 1GB is the winner, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!