Compare any two graphics cards:
VS

GeForce 9600 GT 512MB vs GeForce GTX 650 Ti

Intro

The GeForce 9600 GT 512MB has a clock frequency of 650 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit bus, and uses a 65/55 nm design. It is made up of 64 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX 650 Ti, which has a clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 15 Watts (16%)

Memory Bandwidth

The GeForce GTX 650 Ti should in theory perform a lot faster than the GeForce 9600 GT 512MB in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 28800 (50%)

Texel Rate

The GeForce GTX 650 Ti should be a lot (approximately 186%) better at texture filtering than the GeForce 9600 GT 512MB. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 38592 (186%)

Pixel Rate

The GeForce GTX 650 Ti should be a lot (more or less 43%) faster with regards to anti-aliasing than the GeForce 9600 GT 512MB, and will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 4448 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GT 512MB GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year Feb 2008 October 2012
Code Name G94a/b GK106
Memory 512 MB 1024 MB
Core Speed 650 MHz 928 MHz
Memory Speed 1800 MHz 5400 MHz
Power (Max TDP) 95 watts 110 watts
Bandwidth 57600 MB/sec 86400 MB/sec
Texel Rate 20800 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 64 768
Texture Mapping Units 32 64
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 505 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield