Compare any two graphics cards:
VS

GeForce 9800 GT 512MB vs GeForce GTX 650 Ti

Intro

The GeForce 9800 GT 512MB uses a 65/55 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this particular model. It features 112 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 650 Ti, which has a clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 64 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 512MB 105 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 Ti should be 50% quicker than the GeForce 9800 GT 512MB overall, because of its higher data rate. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 28800 (50%)

Texel Rate

The GeForce GTX 650 Ti is quite a bit (more or less 77%) more effective at anisotropic filtering than the GeForce 9800 GT 512MB. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 25792 (77%)

Pixel Rate

The GeForce GTX 650 Ti is much (about 55%) better at AA than the GeForce 9800 GT 512MB, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 5248 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 512MB GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year July 2008 October 2012
Code Name G92a/b GK106
Memory 512 MB 1024 MB
Core Speed 600 MHz 928 MHz
Memory Speed 1800 MHz 5400 MHz
Power (Max TDP) 105 watts 110 watts
Bandwidth 57600 MB/sec 86400 MB/sec
Texel Rate 33600 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 112 768
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield