Compare any two graphics cards:
VS

GeForce GTX 650 Ti vs Radeon HD 3870 512MB

Intro

The GeForce GTX 650 Ti features a GPU core clock speed of 928 MHz, and the 1024 MB of GDDR5 memory runs at 1350 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 64 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 3870 512MB, which features core clock speeds of 775 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 512MB 106 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 4 Watts (4%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 650 Ti should in theory be a lot superior to the Radeon HD 3870 512MB in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
Radeon HD 3870 512MB 57600 MB/sec
Difference: 28800 (50%)

Texel Rate

The GeForce GTX 650 Ti is quite a bit (approximately 379%) better at anisotropic filtering than the Radeon HD 3870 512MB. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon HD 3870 512MB 12400 Mtexels/sec
Difference: 46992 (379%)

Pixel Rate

The GeForce GTX 650 Ti is a little bit (approximately 20%) faster with regards to full screen anti-aliasing than the Radeon HD 3870 512MB, and also able to handle higher resolutions better. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
Radeon HD 3870 512MB 12400 Mpixels/sec
Difference: 2448 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 3870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti Radeon HD 3870 512MB
Manufacturer nVidia AMD
Year October 2012 Nov 19, 2007
Code Name GK106 RV670 XT
Memory 1024 MB 512 MB
Core Speed 928 MHz 775 MHz
Memory Speed 5400 MHz 1800 MHz
Power (Max TDP) 110 watts 106 watts
Bandwidth 86400 MB/sec 57600 MB/sec
Texel Rate 59392 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 12400 Mpixels/sec
Unified Shaders 768 320(64x5)
Texture Mapping Units 64 16
Render Output Units 16 16
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 3870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield