Compare any two graphics cards:
VS

GeForce GTX 650 Ti vs Radeon HD 4730

Intro

The GeForce GTX 650 Ti features core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

Compare all of that to the Radeon HD 4730, which comes with core clock speeds of 700 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 RAM. It features 640(128x5) SPUs along with 32 Texture Address Units and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon HD 4730 140 Watts
Difference: 30 Watts (27%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 Ti should be 50% faster than the Radeon HD 4730 overall, due to its greater data rate. (explain)

GeForce GTX 650 Ti 86400 MB/sec
Radeon HD 4730 57600 MB/sec
Difference: 28800 (50%)

Texel Rate

The GeForce GTX 650 Ti will be much (more or less 165%) faster with regards to anisotropic filtering than the Radeon HD 4730. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon HD 4730 22400 Mtexels/sec
Difference: 36992 (165%)

Pixel Rate

The GeForce GTX 650 Ti will be quite a bit (about 165%) faster with regards to full screen anti-aliasing than the Radeon HD 4730, and also capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
Radeon HD 4730 5600 Mpixels/sec
Difference: 9248 (165%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 4730

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti Radeon HD 4730
Manufacturer nVidia AMD
Year October 2012 Jun 8, 2009
Code Name GK106 RV770/CE
Memory 1024 MB 512 MB
Core Speed 928 MHz 700 MHz
Memory Speed 5400 MHz 3600 MHz
Power (Max TDP) 110 watts 140 watts
Bandwidth 86400 MB/sec 57600 MB/sec
Texel Rate 59392 Mtexels/sec 22400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 5600 Mpixels/sec
Unified Shaders 768 640(128x5)
Texture Mapping Units 64 32
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 55 nm
Transistors 2540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 4730

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield