Compare any two graphics cards:
GeForce GTS 150 vs GeForce GTX 650 Ti
IntroThe GeForce GTS 150 uses a 55 nm design. nVidia has clocked the core frequency at 740 MHz. The GDDR3 RAM is set to run at a speed of 500 MHz on this specific model. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.Compare those specifications to the GeForce GTX 650 Ti, which makes use of a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 memory works at a frequency of 1350 MHz on this specific model. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 650 Ti should theoretically be a lot better than the GeForce GTS 150 in general. (explain)
Texel RateThe GeForce GTX 650 Ti will be a lot (about 25%) better at anisotropic filtering than the GeForce GTS 150. (explain)
Pixel RateThe GeForce GTX 650 Ti will be much (approximately 25%) better at AA than the GeForce GTS 150, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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