Compare any two graphics cards:
GeForce GTS 150 vs GeForce GTX 650 Ti
IntroThe GeForce GTS 150 makes use of a 55 nm design. nVidia has set the core frequency at 740 MHz. The GDDR3 memory is set to run at a frequency of 500 MHz on this specific model. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.Compare all that to the GeForce GTX 650 Ti, which features GPU clock speed of 928 MHz, and 1024 MB of GDDR5 RAM running at 1350 MHz through a 128-bit bus. It also features 768 SPUs, 64 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 650 Ti should theoretically be a lot superior to the GeForce GTS 150 in general. (explain)
Texel RateThe GeForce GTX 650 Ti will be a lot (approximately 25%) better at anisotropic filtering than the GeForce GTS 150. (explain)
Pixel RateThe GeForce GTX 650 Ti will be much (about 25%) faster with regards to AA than the GeForce GTS 150, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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