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GeForce GTX 650 Ti vs Radeon HD 6850

Intro

The GeForce GTX 650 Ti has core speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs along with 64 TAUs and 16 ROPs.

Compare all that to the Radeon HD 6850, which has a core clock frequency of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is made up of 960 SPUs, 48 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
Radeon HD 6850 2395 points
Difference: 1039 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon HD 6850 127 Watts
Difference: 17 Watts (15%)

Memory Bandwidth

The Radeon HD 6850, in theory, should perform a lot faster than the GeForce GTX 650 Ti overall. (explain)

Radeon HD 6850 128000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 41600 (48%)

Texel Rate

The GeForce GTX 650 Ti should be quite a bit (about 60%) better at AF than the Radeon HD 6850. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 22192 (60%)

Pixel Rate

The Radeon HD 6850 should be much (more or less 67%) more effective at FSAA than the GeForce GTX 650 Ti, and able to handle higher resolutions while still performing well. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 9952 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon HD 6850
Manufacturer nVidia AMD
Year October 2012 October 2010
Code Name GK106 Barts Pro
Memory 1024 MB 1024 MB
Core Speed 928 MHz 775 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 110 watts 127 watts
Bandwidth 86400 MB/sec 128000 MB/sec
Texel Rate 59392 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 768 960
Texture Mapping Units 64 48
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2540 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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