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GeForce GTX 650 Ti vs Radeon HD 6950

Intro

The GeForce GTX 650 Ti has core speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 RAM. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6950, which features a clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
Radeon HD 6950 3240 points
Difference: 194 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon HD 6950 200 Watts
Difference: 90 Watts (82%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6950 should theoretically be quite a bit superior to the GeForce GTX 650 Ti in general. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 73600 (85%)

Texel Rate

The Radeon HD 6950 will be a small bit (approximately 19%) better at texture filtering than the GeForce GTX 650 Ti. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 11008 (19%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 6950 is a better choice, by far. (explain)

Radeon HD 6950 25600 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 10752 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon HD 6950
Manufacturer nVidia AMD
Year October 2012 December 2010
Code Name GK106 Cayman Pro
Memory 1024 MB 1024 MB
Core Speed 928 MHz 800 MHz
Memory Speed 5400 MHz 5000 MHz
Power (Max TDP) 110 watts 200 watts
Bandwidth 86400 MB/sec 160000 MB/sec
Texel Rate 59392 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 768 1408
Texture Mapping Units 64 88
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2540 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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