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GeForce GTX 560 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 560 comes with a GPU clock speed of 810 MHz, and the 1024 MB of GDDR5 memory runs at 1001 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

Compare that to the GeForce GTX 650 Ti, which has a clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
GeForce GTX 560 3030 points
Difference: 404 (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 560 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

The GeForce GTX 560 should theoretically perform quite a bit faster than the GeForce GTX 650 Ti overall. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 41728 (48%)

Texel Rate

The GeForce GTX 650 Ti will be much (approximately 31%) more effective at anisotropic filtering than the GeForce GTX 560. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 14032 (31%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 560 is a better choice, and very much so. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 11072 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year May 2011 October 2012
Code Name GF114 GK106
Memory 1024 MB 1024 MB
Core Speed 810 MHz 928 MHz
Memory Speed 4004 MHz 5400 MHz
Power (Max TDP) 150 watts 110 watts
Bandwidth 128128 MB/sec 86400 MB/sec
Texel Rate 45360 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 336 768
Texture Mapping Units 56 64
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 560 vs GeForce GTX 650 Ti”
prem says:

560 is far better den 650 ti

Anonymous says:

gtx 650 ti boost is better den gtx 560

George says:

Yeah I would have to say the 650ti is in a league well above the 560. This site is not always accurate. I owned both and its night and day. I think the 650 just gets a bad rap because the price. The only reason its priced so low is because it has no SLI feature.

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