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GeForce GTX 560 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 560 comes with a core clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce GTX 650 Ti, which uses a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 RAM runs at a frequency of 1350 MHz on this particular card. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
GeForce GTX 560 3030 points
Difference: 404 (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 560 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 should be a lot faster than the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 41728 (48%)

Texel Rate

The GeForce GTX 650 Ti is much (more or less 31%) better at AF than the GeForce GTX 560. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 14032 (31%)

Pixel Rate

The GeForce GTX 560 will be much (approximately 75%) more effective at AA than the GeForce GTX 650 Ti, and also should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 11072 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year May 2011 October 2012
Code Name GF114 GK106
Memory 1024 MB 1024 MB
Core Speed 810 MHz 928 MHz
Memory Speed 4004 MHz 5400 MHz
Power (Max TDP) 150 watts 110 watts
Bandwidth 128128 MB/sec 86400 MB/sec
Texel Rate 45360 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 336 768
Texture Mapping Units 56 64
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 560 vs GeForce GTX 650 Ti”
prem says:

560 is far better den 650 ti

Anonymous says:

gtx 650 ti boost is better den gtx 560

George says:

Yeah I would have to say the 650ti is in a league well above the 560. This site is not always accurate. I owned both and its night and day. I think the 650 just gets a bad rap because the price. The only reason its priced so low is because it has no SLI feature.

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