Compare any two graphics cards:
VS

GeForce 8800 Ultra vs GeForce GTX 650

Intro

The GeForce 8800 Ultra comes with clock speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 24 ROPs.

Compare those specifications to the GeForce GTX 650, which comes with a core clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce 8800 Ultra 171 Watts
Difference: 107 Watts (167%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 Ultra is 30% quicker than the GeForce GTX 650 overall, because of its higher bandwidth. (explain)

GeForce 8800 Ultra 103680 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 23680 (30%)

Texel Rate

The GeForce 8800 Ultra should be just a bit (about 16%) more effective at texture filtering than the GeForce GTX 650. (explain)

GeForce 8800 Ultra 39168 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 5312 (16%)

Pixel Rate

The GeForce GTX 650 should be a bit (more or less 15%) more effective at anti-aliasing than the GeForce 8800 Ultra, and capable of handling higher resolutions better. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 2240 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra GeForce GTX 650
Manufacturer nVidia nVidia
Year May 2007 September 2012
Code Name G80 GK107
Memory 768 MB 1024 MB
Core Speed 612 MHz 1058 MHz
Memory Speed 2160 MHz 5000 MHz
Power (Max TDP) 171 watts 64 watts
Bandwidth 103680 MB/sec 80000 MB/sec
Texel Rate 39168 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 128 384
Texture Mapping Units 64 32
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 384-bit 128-bit
Fab Process 90 nm 28 nm
Transistors 681 million 1300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield