Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs GeForce GTX 650

Intro

The GeForce GTX 260 216SP 55 nm uses a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this model. It features 216 SPUs along with 72 TAUs and 28 ROPs.

Compare those specifications to the GeForce GTX 650, which features a clock speed of 1058 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 107 Watts (167%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 216SP 55 nm should perform a lot faster than the GeForce GTX 650 in general. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 31888 (40%)

Texel Rate

The GeForce GTX 260 216SP 55 nm is much (about 22%) faster with regards to anisotropic filtering than the GeForce GTX 650. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 7616 (22%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 650 is the winner, but only just. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 800 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 650
Manufacturer nVidia nVidia
Year December 22, 2008 September 2012
Code Name G200b GK107
Memory 896 MB 1024 MB
Core Speed 576 MHz 1058 MHz
Memory Speed 1998 MHz 5000 MHz
Power (Max TDP) 171 watts 64 watts
Bandwidth 111888 MB/sec 80000 MB/sec
Texel Rate 41472 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 216 384
Texture Mapping Units 72 32
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 1300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield