Compare any two graphics cards:
GeForce GTX 650 vs Radeon HD 5850
IntroThe GeForce GTX 650 comes with a core clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 ROPs.Compare those specs to the Radeon HD 5850, which uses a 40 nm design. AMD has clocked the core speed at 725 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific model. It features 1440(288x5) SPUs as well as 72 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5850, in theory, should be a lot faster than the GeForce GTX 650 in general. (explain)
Texel RateThe Radeon HD 5850 is quite a bit (approximately 54%) faster with regards to texture filtering than the GeForce GTX 650. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 5850 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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