Compare any two graphics cards:
GeForce GTX 650 vs Radeon HD 5870
IntroThe GeForce GTX 650 makes use of a 28 nm design. nVidia has clocked the core speed at 1058 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this specific model. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon HD 5870, which features GPU core speed of 850 MHz, and 1024 MB of GDDR5 memory set to run at 1200 MHz through a 256-bit bus. It also features 1600(320x5) SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5870 should in theory be a lot better than the GeForce GTX 650 overall. (explain)
Texel RateThe Radeon HD 5870 will be much (more or less 101%) better at anisotropic filtering than the GeForce GTX 650. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 5870 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
2 Responses to “GeForce GTX 650 vs Radeon HD 5870”Why is your GTX 650 listed as having 2048mb GDDR5 rams when it only has 1024? that makes no sense to me and this is the only place i've found that suggesd this.
You are correct, slight oversight, will be fixed.
There actually are 2GB versions available.
http://www.gainward.com/main/vgapro.php?id=894&lang=en
https://www.amazon.com/PNY-GeForce-GTX650-VCGGTX650XPB-Graphic/dp/B009T0FDR2