Compare any two graphics cards:
VS

GeForce GTX 650 vs Radeon HD 6770

Intro

The GeForce GTX 650 comes with clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare those specs to the Radeon HD 6770, which makes use of a 40 nm design. AMD has set the core speed at 900 MHz. The GDDR5 RAM works at a frequency of 1050 MHz on this specific card. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 2263 points
Radeon HD 6770 1520 points
Difference: 743 (49%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 6770 108 Watts
Difference: 44 Watts (69%)

Memory Bandwidth

In theory, the GeForce GTX 650 will be 19% faster than the Radeon HD 6770 in general, because of its greater data rate. (explain)

GeForce GTX 650 80000 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 12800 (19%)

Texel Rate

The Radeon HD 6770 should be a small bit (more or less 6%) better at texture filtering than the GeForce GTX 650. (explain)

Radeon HD 6770 36000 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 2144 (6%)

Pixel Rate

The GeForce GTX 650 should be a bit (approximately 18%) faster with regards to anti-aliasing than the Radeon HD 6770, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 2528 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Radeon HD 6770
Manufacturer nVidia AMD
Year September 2012 January 2011
Code Name GK107 Juniper XT
Memory 1024 MB 512 MB
Core Speed 1058 MHz 900 MHz
Memory Speed 5000 MHz 4200 MHz
Power (Max TDP) 64 watts 108 watts
Bandwidth 80000 MB/sec 67200 MB/sec
Texel Rate 33856 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 384 800
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 1040 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield