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GeForce GTX 580 vs GeForce GTX 650

Intro

The GeForce GTX 580 uses a 40 nm design. nVidia has clocked the core speed at 772 MHz. The GDDR5 memory is set to run at a speed of 1002 MHz on this model. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare those specs to the GeForce GTX 650, which features a core clock speed of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
GeForce GTX 650 2263 points
Difference: 2693 (119%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 580 244 Watts
Difference: 180 Watts (281%)

Memory Bandwidth

The GeForce GTX 580 should theoretically perform much faster than the GeForce GTX 650 in general. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 112384 (140%)

Texel Rate

The GeForce GTX 580 is quite a bit (approximately 46%) faster with regards to texture filtering than the GeForce GTX 650. (explain)

GeForce GTX 580 49408 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 15552 (46%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 580 is the winner, by far. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 20128 (119%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX 650
Manufacturer nVidia nVidia
Year November 2010 September 2012
Code Name GF110 GK107
Memory 1536 MB 1024 MB
Core Speed 772 MHz 1058 MHz
Memory Speed 4008 MHz 5000 MHz
Power (Max TDP) 244 watts 64 watts
Bandwidth 192384 MB/sec 80000 MB/sec
Texel Rate 49408 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 512 384
Texture Mapping Units 64 32
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 580 vs GeForce GTX 650”
Erik Paco says:

La 650 es mejor

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