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GeForce GTX 650 vs Radeon HD 6790

Intro

The GeForce GTX 650 comes with a GPU clock speed of 1058 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1250 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 6790, which makes use of a 40 nm design. AMD has set the core speed at 840 MHz. The GDDR5 RAM is set to run at a speed of 1050 MHz on this particular card. It features 800 SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 2263 points
Radeon HD 6790 2150 points
Difference: 113 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 6790 150 Watts
Difference: 86 Watts (134%)

Memory Bandwidth

Theoretically, the Radeon HD 6790 should be a lot faster than the GeForce GTX 650 overall. (explain)

Radeon HD 6790 134400 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 54400 (68%)

Texel Rate

The GeForce GTX 650 will be just a bit (approximately 1%) better at texture filtering than the Radeon HD 6790. (explain)

GeForce GTX 650 33856 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 256 (1%)

Pixel Rate

The GeForce GTX 650 will be quite a bit (approximately 26%) more effective at anti-aliasing than the Radeon HD 6790, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 3488 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon HD 6790

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon HD 6790
Manufacturer nVidia AMD
Year September 2012 April 2011
Code Name GK107 Barts LE
Memory 1024 MB 1024 MB
Core Speed 1058 MHz 840 MHz
Memory Speed 5000 MHz 4200 MHz
Power (Max TDP) 64 watts 150 watts
Bandwidth 80000 MB/sec 134400 MB/sec
Texel Rate 33856 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 13440 Mpixels/sec
Unified Shaders 384 800
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 1700 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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