Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs GeForce GTX 660
IntroThe GeForce 9600 GSO ASUS 512 comes with clock speeds of 550 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 memory. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.Compare those specifications to the GeForce GTX 660, which makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this particular model. It features 960 SPUs along with 80 Texture Address Units and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 660 should theoretically be a lot superior to the GeForce 9600 GSO ASUS 512 in general. (explain)
Texel RateThe GeForce GTX 660 will be quite a bit (approximately 197%) better at anisotropic filtering than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateThe GeForce GTX 660 is a lot (approximately 256%) faster with regards to AA than the GeForce 9600 GSO ASUS 512, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!