Compare any two graphics cards:
VS

GeForce GTX 660 vs Radeon HD 3650 256MB

Intro

The GeForce GTX 660 features a GPU core speed of 980 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 192-bit bus. It also is comprised of 960 Stream Processors, 80 Texture Address Units, and 24 ROPs.

Compare all of that to the Radeon HD 3650 256MB, which features a clock frequency of 725 MHz and a DDR2 memory frequency of 800 MHz. It also uses a 128-bit memory bus, and uses a 55 nm design. It features 120(24x5) SPUs, 8 Texture Address Units, and 4 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3650 256MB 78 Watts
GeForce GTX 660 140 Watts
Difference: 62 Watts (79%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 should be 463% quicker than the Radeon HD 3650 256MB in general, because of its greater bandwidth. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 3650 256MB 25600 MB/sec
Difference: 118592 (463%)

Texel Rate

The GeForce GTX 660 should be much (about 1252%) faster with regards to anisotropic filtering than the Radeon HD 3650 256MB. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 3650 256MB 5800 Mtexels/sec
Difference: 72600 (1252%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 660 is a better choice, and very much so. (explain)

GeForce GTX 660 23520 Mpixels/sec
Radeon HD 3650 256MB 2900 Mpixels/sec
Difference: 20620 (711%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 3650 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Radeon HD 3650 256MB
Manufacturer nVidia AMD
Year September 2012 2008
Code Name GK106 RV635 PRO
Memory 2048 MB 256 MB
Core Speed 980 MHz 725 MHz
Memory Speed 6008 MHz 1600 MHz
Power (Max TDP) 140 watts 78 watts
Bandwidth 144192 MB/sec 25600 MB/sec
Texel Rate 78400 Mtexels/sec 5800 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 2900 Mpixels/sec
Unified Shaders 960 120(24x5)
Texture Mapping Units 80 8
Render Output Units 24 4
Bus Type GDDR5 DDR2
Bus Width 192-bit 128-bit
Fab Process 28 nm 55 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 3650 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield