Compare any two graphics cards:
GeForce GTX 660 vs Radeon HD 5830
IntroThe GeForce GTX 660 has a GPU core speed of 980 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 192-bit bus. It also is made up of 960 Stream Processors, 80 Texture Address Units, and 24 Raster Operation Units.Compare all of that to the Radeon HD 5830, which features a GPU core clock speed of 800 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also features 1120(224x5) SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 660 should perform a bit faster than the Radeon HD 5830 overall. (explain)
Texel RateThe GeForce GTX 660 will be a lot (about 75%) faster with regards to anisotropic filtering than the Radeon HD 5830. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 660 is superior to the Radeon HD 5830, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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