Compare any two graphics cards:
VS

GeForce GTX 660 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 660 has a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 192-bit bus. It also is comprised of 960 SPUs, 80 TAUs, and 24 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which comes with GPU clock speed of 625 MHz, and 1024 MB of GDDR3 RAM set to run at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 should be a bit faster than the Radeon HD 4850 X2 1GB overall. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 17088 (13%)

Texel Rate

The GeForce GTX 660 will be a lot (approximately 57%) more effective at AF than the Radeon HD 4850 X2 1GB. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 28400 (57%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 660 is superior to the Radeon HD 4850 X2 1GB, though only just barely. (explain)

GeForce GTX 660 23520 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 3520 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year September 2012 Nov 7, 2008
Code Name GK106 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 980 MHz 625 MHz (x2)
Memory Speed 6008 MHz 1986 MHz (x2)
Power (Max TDP) 140 watts 250 watts
Bandwidth 144192 MB/sec 127104 MB/sec
Texel Rate 78400 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 960 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield