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GeForce GT 440 1.5GB vs GeForce GTX 660

Intro

The GeForce GT 440 1.5GB comes with a GPU clock speed of 594 MHz, and the 1536 MB of GDDR3 memory runs at 900 MHz through a 192-bit bus. It also is made up of 144 SPUs, 24 Texture Address Units, and 24 ROPs.

Compare those specs to the GeForce GTX 660, which features core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 960 SPUs along with 80 Texture Address Units and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GT 440 1.5GB 840 points
Difference: 4223 (503%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 660 140 Watts
Difference: 84 Watts (150%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 should be quite a bit faster than the GeForce GT 440 1.5GB in general. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 100992 (234%)

Texel Rate

The GeForce GTX 660 is quite a bit (approximately 450%) better at AF than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 64144 (450%)

Pixel Rate

The GeForce GTX 660 is much (more or less 65%) more effective at full screen anti-aliasing than the GeForce GT 440 1.5GB, and should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 9264 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 660
Manufacturer nVidia nVidia
Year October 2010 September 2012
Code Name GF106 GK106
Memory 1536 MB 2048 MB
Core Speed 594 MHz 980 MHz
Memory Speed 1800 MHz 6008 MHz
Power (Max TDP) 56 watts 140 watts
Bandwidth 43200 MB/sec 144192 MB/sec
Texel Rate 14256 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 144 960
Texture Mapping Units 24 80
Render Output Units 24 24
Bus Type GDDR3 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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