Compare any two graphics cards:
VS

GeForce 8500 GT vs GeForce GTX 660 Ti

Intro

The GeForce 8500 GT comes with a GPU core clock speed of 450 MHz, and the 512 MB of DDR2 RAM runs at 400 MHz through a 128-bit bus. It also features 16 Stream Processors, 8 Texture Address Units, and 4 ROPs.

Compare all of that to the GeForce GTX 660 Ti, which comes with a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 192-bit memory bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8500 GT 45 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 105 Watts (233%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 Ti should in theory be quite a bit better than the GeForce 8500 GT overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 131200 (1025%)

Texel Rate

The GeForce GTX 660 Ti is much (approximately 2747%) faster with regards to anisotropic filtering than the GeForce 8500 GT. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 98880 (2747%)

Pixel Rate

The GeForce GTX 660 Ti is a lot (more or less 1120%) faster with regards to FSAA than the GeForce 8500 GT, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 20160 (1120%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8500 GT

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8500 GT GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year April 2007 August 2012
Code Name G86 GK104
Memory 512 MB 2048 MB
Core Speed 450 MHz 915 MHz
Memory Speed 800 MHz 6000 MHz
Power (Max TDP) 45 watts 150 watts
Bandwidth 12800 MB/sec 144000 MB/sec
Texel Rate 3600 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 16 1344
Texture Mapping Units 8 112
Render Output Units 4 24
Bus Type DDR2 GDDR5
Bus Width 128-bit 192-bit
Fab Process 80 nm 28 nm
Transistors 210 million 3540 million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8500 GT

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield