Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GTX 660 Ti
IntroThe GeForce 8800 Ultra comes with a core clock frequency of 612 MHz and a GDDR3 memory frequency of 1080 MHz. It also features a 384-bit bus, and uses a 90 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 24 ROPs.Compare that to the GeForce GTX 660 Ti, which uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this card. It features 1344 SPUs along with 112 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 660 Ti should be 39% faster than the GeForce 8800 Ultra in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 660 Ti should be a lot (more or less 162%) more effective at texture filtering than the GeForce 8800 Ultra. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 660 Ti is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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