Compare any two graphics cards:
VS

GeForce GTX 660 Ti vs Radeon HD 4830 1GB

Intro

The GeForce GTX 660 Ti uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this particular card. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.

Compare all of that to the Radeon HD 4830 1GB, which has a core clock frequency of 575 MHz and a GDDR4 memory speed of 900 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It features 640(128x5) SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 1GB 95 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 55 Watts (58%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 Ti will be 150% quicker than the Radeon HD 4830 1GB overall, because of its higher data rate. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 86400 (150%)

Texel Rate

The GeForce GTX 660 Ti will be much (approximately 457%) better at anisotropic filtering than the Radeon HD 4830 1GB. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 84080 (457%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 660 Ti is the winner, by a large margin. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 12760 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Ti Radeon HD 4830 1GB
Manufacturer nVidia AMD
Year August 2012 Oct 21, 2008
Code Name GK104 RV770 LE
Memory 2048 MB 1024 MB
Core Speed 915 MHz 575 MHz
Memory Speed 6000 MHz 1800 MHz
Power (Max TDP) 150 watts 95 watts
Bandwidth 144000 MB/sec 57600 MB/sec
Texel Rate 102480 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 1344 640(128x5)
Texture Mapping Units 112 32
Render Output Units 24 16
Bus Type GDDR5 GDDR4
Bus Width 192-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield