Compare any two graphics cards:
GeForce 9800 GTX vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 9800 GTX uses a 65 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR3 RAM works at a frequency of 1100 MHz on this specific card. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.Compare that to the GeForce GT 240 GDDR5 1GB, which features a clock speed of 550 MHz and a GDDR5 memory speed of 850 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It features 96 SPUs, 32 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 9800 GTX should theoretically be a lot better than the GeForce GT 240 GDDR5 1GB in general. (explain)
Texel RateThe GeForce 9800 GTX is quite a bit (about 145%) more effective at texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce 9800 GTX is superior to the GeForce GT 240 GDDR5 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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