Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon HD 4730
IntroThe GeForce GT 240 GDDR5 1GB makes use of a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 memory is set to run at a frequency of 850 MHz on this specific model. It features 96 SPUs along with 32 TAUs and 8 Rasterization Operator Units.Compare those specifications to the Radeon HD 4730, which features a core clock speed of 700 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 128-bit memory bus, and makes use of a 55 nm design. It is made up of 640(128x5) SPUs, 32 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4730 is 6% faster than the GeForce GT 240 GDDR5 1GB overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 4730 is a lot (more or less 27%) better at texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe Radeon HD 4730 will be quite a bit (about 27%) faster with regards to anti-aliasing than the GeForce GT 240 GDDR5 1GB, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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