Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon HD 4730
IntroThe GeForce GT 240 GDDR5 1GB has a GPU core speed of 550 MHz, and the 1024 MB of GDDR5 RAM runs at 850 MHz through a 128-bit bus. It also is comprised of 96 SPUs, 32 Texture Address Units, and 8 ROPs.Compare all of that to the Radeon HD 4730, which makes use of a 55 nm design. AMD has clocked the core speed at 700 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this card. It features 640(128x5) SPUs as well as 32 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4730 should be 6% quicker than the GeForce GT 240 GDDR5 1GB in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 4730 should be a lot (about 27%) better at AF than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 4730 is superior to the GeForce GT 240 GDDR5 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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