Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs GeForce GT 420
IntroThe GeForce GT 240 GDDR5 1GB uses a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 memory is set to run at a speed of 850 MHz on this specific card. It features 96 SPUs as well as 32 TAUs and 8 ROPs.Compare all of that to the GeForce GT 420, which uses a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR3 RAM works at a speed of 900 MHz on this specific model. It features 48 SPUs as well as 8 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 240 GDDR5 1GB should be 89% quicker than the GeForce GT 420 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GT 240 GDDR5 1GB is a lot (about 214%) better at texture filtering than the GeForce GT 420. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GT 240 GDDR5 1GB is superior to the GeForce GT 420, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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