Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs GeForce GT 640 DDR3
IntroThe GeForce 8600 GT 512MB GDDR3 makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The GDDR3 memory is set to run at a frequency of 700 MHz on this specific card. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare those specifications to the GeForce GT 640 DDR3, which makes use of a 28 nm design. nVidia has set the core frequency at 900 MHz. The DDR3 memory runs at a speed of 1782 MHz on this model. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 640 DDR3 should in theory be much better than the GeForce 8600 GT 512MB GDDR3 overall. (explain)
Texel RateThe GeForce GT 640 DDR3 should be quite a bit (more or less 233%) more effective at texture filtering than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 640 DDR3 is superior to the GeForce 8600 GT 512MB GDDR3, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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