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GeForce 9500 GT 512MB GDDR3 vs GeForce GT 640 DDR3

Intro

The GeForce 9500 GT 512MB GDDR3 uses a 55 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM runs at a frequency of 800 MHz on this card. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare all that to the GeForce GT 640 DDR3, which makes use of a 28 nm design. nVidia has clocked the core frequency at 900 MHz. The DDR3 memory is set to run at a speed of 1782 MHz on this specific card. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
GeForce GT 640 DDR3 65 Watts
Difference: 15 Watts (30%)

Memory Bandwidth

As far as performance goes, the GeForce GT 640 DDR3 should in theory be much superior to the GeForce 9500 GT 512MB GDDR3 overall. (explain)

GeForce GT 640 DDR3 57024 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 31424 (123%)

Texel Rate

The GeForce GT 640 DDR3 should be a lot (more or less 227%) more effective at AF than the GeForce 9500 GT 512MB GDDR3. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 20000 (227%)

Pixel Rate

The GeForce GT 640 DDR3 is a lot (approximately 227%) better at full screen anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and also should be able to handle higher resolutions better. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 10000 (227%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT 512MB GDDR3

Amazon.com

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GeForce GT 640 DDR3

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 512MB GDDR3 GeForce GT 640 DDR3
Manufacturer nVidia nVidia
Year July 2008 June 2012
Code Name G96b GK107
Memory 512 MB 2048 MB
Core Speed 550 MHz 900 MHz
Memory Speed 1600 MHz 3564 MHz
Power (Max TDP) 50 watts 65 watts
Bandwidth 25600 MB/sec 57024 MB/sec
Texel Rate 8800 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 32 384
Texture Mapping Units 16 32
Render Output Units 8 16
Bus Type GDDR3 DDR3
Bus Width 128-bit 128-bit
Fab Process 55 nm 28 nm
Transistors 314 million 1300 million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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