Compare any two graphics cards:
GeForce GT 320 vs GeForce GT 640 DDR3
IntroThe GeForce GT 320 uses a 40 nm design. nVidia has clocked the core frequency at 540 MHz. The GDDR3 RAM is set to run at a speed of 790 MHz on this specific model. It features 72 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the GeForce GT 640 DDR3, which has GPU core speed of 900 MHz, and 2048 MB of DDR3 RAM set to run at 1782 MHz through a 128-bit bus. It also features 384 SPUs, 32 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 640 DDR3 will be 126% quicker than the GeForce GT 320 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 640 DDR3 will be quite a bit (approximately 122%) faster with regards to texture filtering than the GeForce GT 320. (explain)
Pixel RateThe GeForce GT 640 DDR3 should be a lot (more or less 233%) better at full screen anti-aliasing than the GeForce GT 320, and able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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