Compare any two graphics cards:
GeForce GT 340 1GB vs GeForce GT 640 DDR3
IntroThe GeForce GT 340 1GB makes use of a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 memory runs at a speed of 850 MHz on this specific card. It features 96 SPUs along with 32 TAUs and 8 Rasterization Operator Units.Compare those specs to the GeForce GT 640 DDR3, which uses a 28 nm design. nVidia has set the core speed at 900 MHz. The DDR3 RAM runs at a frequency of 1782 MHz on this specific model. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 640 DDR3 should perform a bit faster than the GeForce GT 340 1GB in general. (explain)
Texel RateThe GeForce GT 640 DDR3 will be much (about 64%) faster with regards to AF than the GeForce GT 340 1GB. (explain)
Pixel RateThe GeForce GT 640 DDR3 is much (more or less 227%) faster with regards to anti-aliasing than the GeForce GT 340 1GB, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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