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GeForce 9500 GT 1GB GDDR3 vs Geforce GTX 690

Intro

The GeForce 9500 GT 1GB GDDR3 comes with a GPU core speed of 550 MHz, and the 1024 MB of GDDR3 RAM is set to run at 800 MHz through a 128-bit bus. It also is made up of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare all of that to the Geforce GTX 690, which makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this particular card. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 1GB GDDR3 50 Watts
Geforce GTX 690 300 Watts
Difference: 250 Watts (500%)

Memory Bandwidth

In theory, the Geforce GTX 690 is 1402% faster than the GeForce 9500 GT 1GB GDDR3 in general, due to its greater data rate. (explain)

Geforce GTX 690 384512 MB/sec
GeForce 9500 GT 1GB GDDR3 25600 MB/sec
Difference: 358912 (1402%)

Texel Rate

The Geforce GTX 690 will be much (more or less 2562%) better at texture filtering than the GeForce 9500 GT 1GB GDDR3. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce 9500 GT 1GB GDDR3 8800 Mtexels/sec
Difference: 225440 (2562%)

Pixel Rate

The Geforce GTX 690 is quite a bit (approximately 1231%) faster with regards to full screen anti-aliasing than the GeForce 9500 GT 1GB GDDR3, and also will be able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce 9500 GT 1GB GDDR3 4400 Mpixels/sec
Difference: 54160 (1231%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9500 GT 1GB GDDR3

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 1GB GDDR3 Geforce GTX 690
Manufacturer nVidia nVidia
Year July 2008 April 2012
Code Name G96b GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 550 MHz 915 MHz (x2)
Memory Speed 1600 MHz 6008 MHz (x2)
Power (Max TDP) 50 watts 300 watts
Bandwidth 25600 MB/sec 384512 MB/sec
Texel Rate 8800 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 32 1536 (x2)
Texture Mapping Units 16 128 (x2)
Render Output Units 8 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 55 nm 28 nm
Transistors 314 million 3540 million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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