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GeForce 9800 GT 1GB vs Geforce GTX 690

Intro

The GeForce 9800 GT 1GB comes with core clock speeds of 600 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 112 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 690, which makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this specific model. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
Geforce GTX 690 300 Watts
Difference: 195 Watts (186%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 should perform a lot faster than the GeForce 9800 GT 1GB overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 326912 (568%)

Texel Rate

The Geforce GTX 690 is much (more or less 597%) more effective at texture filtering than the GeForce 9800 GT 1GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce 9800 GT 1GB 33600 Mtexels/sec
Difference: 200640 (597%)

Pixel Rate

The Geforce GTX 690 is much (approximately 510%) more effective at anti-aliasing than the GeForce 9800 GT 1GB, and also able to handle higher resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 48960 (510%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GT 1GB

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 1GB Geforce GTX 690
Manufacturer nVidia nVidia
Year July 2008 April 2012
Code Name G92a/b GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 600 MHz 915 MHz (x2)
Memory Speed 1800 MHz 6008 MHz (x2)
Power (Max TDP) 105 watts 300 watts
Bandwidth 57600 MB/sec 384512 MB/sec
Texel Rate 33600 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 112 1536 (x2)
Texture Mapping Units 56 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 28 nm
Transistors 754 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GT 1GB

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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