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Geforce GTX 690 vs Radeon HD 4830 1GB

Intro

The Geforce GTX 690 comes with a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 4830 1GB, which features core speeds of 575 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR4 memory. It features 640(128x5) SPUs along with 32 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 1GB 95 Watts
Geforce GTX 690 300 Watts
Difference: 205 Watts (216%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 is 568% faster than the Radeon HD 4830 1GB overall, due to its greater data rate. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 326912 (568%)

Texel Rate

The Geforce GTX 690 will be a lot (approximately 1173%) better at AF than the Radeon HD 4830 1GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 215840 (1173%)

Pixel Rate

The Geforce GTX 690 should be much (approximately 537%) more effective at full screen anti-aliasing than the Radeon HD 4830 1GB, and should be able to handle higher resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 49360 (537%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 4830 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 4830 1GB
Manufacturer nVidia AMD
Year April 2012 Oct 21, 2008
Code Name GK104 RV770 LE
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 575 MHz
Memory Speed 6008 MHz (x2) 1800 MHz
Power (Max TDP) 300 watts 95 watts
Bandwidth 384512 MB/sec 57600 MB/sec
Texel Rate 234240 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 1536 (x2) 640(128x5)
Texture Mapping Units 128 (x2) 32
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR4
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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