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Geforce GTX 690 vs Radeon HD 4830 512MB

Intro

The Geforce GTX 690 features a clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the Radeon HD 4830 512MB, which uses a 55 nm design. AMD has clocked the core speed at 575 MHz. The GDDR3 memory runs at a speed of 900 MHz on this specific model. It features 640(128x5) SPUs along with 32 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 512MB 95 Watts
Geforce GTX 690 300 Watts
Difference: 205 Watts (216%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should in theory be a lot better than the Radeon HD 4830 512MB in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 326912 (568%)

Texel Rate

The Geforce GTX 690 will be a lot (about 1173%) better at texture filtering than the Radeon HD 4830 512MB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 215840 (1173%)

Pixel Rate

The Geforce GTX 690 will be much (approximately 537%) better at anti-aliasing than the Radeon HD 4830 512MB, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 49360 (537%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 4830 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 4830 512MB
Manufacturer nVidia AMD
Year April 2012 Oct 21, 2008
Code Name GK104 RV770 LE
Memory 2048 MB (x2) 512 MB
Core Speed 915 MHz (x2) 575 MHz
Memory Speed 6008 MHz (x2) 1800 MHz
Power (Max TDP) 300 watts 95 watts
Bandwidth 384512 MB/sec 57600 MB/sec
Texel Rate 234240 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 1536 (x2) 640(128x5)
Texture Mapping Units 128 (x2) 32
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR3
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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