Compare any two graphics cards:
Geforce GTX 690 vs Radeon HD 4850 1GB
IntroThe Geforce GTX 690 has a core clock frequency of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.Compare those specifications to the Radeon HD 4850 1GB, which has core clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR4 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 690 should theoretically be a lot faster than the Radeon HD 4850 1GB overall. (explain)
Texel RateThe Geforce GTX 690 should be quite a bit (approximately 837%) faster with regards to anisotropic filtering than the Radeon HD 4850 1GB. (explain)
Pixel RateThe Geforce GTX 690 should be much (more or less 486%) better at AA than the Radeon HD 4850 1GB, and also should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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