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Geforce GTX 690 vs Radeon HD 4850 1GB

Intro

The Geforce GTX 690 features a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare that to the Radeon HD 4850 1GB, which comes with a clock speed of 625 MHz and a GDDR4 memory speed of 993 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 1GB 110 Watts
Geforce GTX 690 300 Watts
Difference: 190 Watts (173%)

Memory Bandwidth

In theory, the Geforce GTX 690 should be 505% faster than the Radeon HD 4850 1GB overall, due to its higher bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 320960 (505%)

Texel Rate

The Geforce GTX 690 should be quite a bit (approximately 837%) better at anisotropic filtering than the Radeon HD 4850 1GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 4850 1GB 25000 Mtexels/sec
Difference: 209240 (837%)

Pixel Rate

The Geforce GTX 690 is quite a bit (more or less 486%) faster with regards to full screen anti-aliasing than the Radeon HD 4850 1GB, and able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 48560 (486%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 4850 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 4850 1GB
Manufacturer nVidia AMD
Year April 2012 Jun 25, 2008
Code Name GK104 RV770 PRO
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 625 MHz
Memory Speed 6008 MHz (x2) 1986 MHz
Power (Max TDP) 300 watts 110 watts
Bandwidth 384512 MB/sec 63552 MB/sec
Texel Rate 234240 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 1536 (x2) 800(160x5)
Texture Mapping Units 128 (x2) 40
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR4
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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