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Geforce GTX 690 vs Radeon HD 4850 2GB

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this card. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon HD 4850 2GB, which features a clock frequency of 625 MHz and a GDDR4 memory frequency of 993 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 2GB 110 Watts
Geforce GTX 690 300 Watts
Difference: 190 Watts (173%)

Memory Bandwidth

The Geforce GTX 690 should in theory be quite a bit faster than the Radeon HD 4850 2GB in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 4850 2GB 63552 MB/sec
Difference: 320960 (505%)

Texel Rate

The Geforce GTX 690 should be a lot (about 837%) better at anisotropic filtering than the Radeon HD 4850 2GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 4850 2GB 25000 Mtexels/sec
Difference: 209240 (837%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 690 is the winner, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 4850 2GB 10000 Mpixels/sec
Difference: 48560 (486%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 4850 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 4850 2GB
Manufacturer nVidia AMD
Year April 2012 Jun 25, 2008
Code Name GK104 RV770 PRO
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 625 MHz
Memory Speed 6008 MHz (x2) 1986 MHz
Power (Max TDP) 300 watts 110 watts
Bandwidth 384512 MB/sec 63552 MB/sec
Texel Rate 234240 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 1536 (x2) 800(160x5)
Texture Mapping Units 128 (x2) 40
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR4
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 4850 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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