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Geforce GTX 690 vs Radeon HD 4870 2GB

Intro

The Geforce GTX 690 has a core clock speed of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 2GB, which has GPU clock speed of 750 MHz, and 2048 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also is made up of 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 2GB 150 Watts
Geforce GTX 690 300 Watts
Difference: 150 Watts (100%)

Memory Bandwidth

Theoretically, the Geforce GTX 690 should perform quite a bit faster than the Radeon HD 4870 2GB overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 4870 2GB 115200 MB/sec
Difference: 269312 (234%)

Texel Rate

The Geforce GTX 690 will be a lot (approximately 681%) faster with regards to texture filtering than the Radeon HD 4870 2GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 4870 2GB 30000 Mtexels/sec
Difference: 204240 (681%)

Pixel Rate

The Geforce GTX 690 is a lot (about 388%) more effective at anti-aliasing than the Radeon HD 4870 2GB, and will be able to handle higher screen resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 4870 2GB 12000 Mpixels/sec
Difference: 46560 (388%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 4870 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 4870 2GB
Manufacturer nVidia AMD
Year April 2012 Jun 25, 2008
Code Name GK104 RV770 XT
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 750 MHz
Memory Speed 6008 MHz (x2) 3600 MHz
Power (Max TDP) 300 watts 150 watts
Bandwidth 384512 MB/sec 115200 MB/sec
Texel Rate 234240 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 1536 (x2) 800(160x5)
Texture Mapping Units 128 (x2) 40
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 4870 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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