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Geforce GTX 690 vs Radeon HD 4890 1GB

Intro

The Geforce GTX 690 features a clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 4890 1GB, which has core clock speeds of 1000 MHz on the GPU, and 975 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4890 1GB 190 Watts
Geforce GTX 690 300 Watts
Difference: 110 Watts (58%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should in theory be much superior to the Radeon HD 4890 1GB in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 4890 1GB 124800 MB/sec
Difference: 259712 (208%)

Texel Rate

The Geforce GTX 690 is a lot (approximately 486%) faster with regards to texture filtering than the Radeon HD 4890 1GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 4890 1GB 40000 Mtexels/sec
Difference: 194240 (486%)

Pixel Rate

The Geforce GTX 690 will be much (more or less 266%) more effective at full screen anti-aliasing than the Radeon HD 4890 1GB, and will be able to handle higher screen resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 4890 1GB 16000 Mpixels/sec
Difference: 42560 (266%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 4890 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 4890 1GB
Manufacturer nVidia AMD
Year April 2012 Apr 2, 2009
Code Name GK104 RV790 XT
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 1000 MHz
Memory Speed 6008 MHz (x2) 3900 MHz
Power (Max TDP) 300 watts 190 watts
Bandwidth 384512 MB/sec 124800 MB/sec
Texel Rate 234240 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 1536 (x2) 800(160x5)
Texture Mapping Units 128 (x2) 40
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 55 nm
Transistors 3540 million 959 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 4890 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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