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Geforce GTX 690 vs Radeon HD 3870 X2 512MB

Intro

The Geforce GTX 690 features a core clock frequency of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon HD 3870 X2 512MB, which comes with GPU clock speed of 825 MHz, and 512 MB of GDDR3 RAM running at 900 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 is 234% quicker than the Radeon HD 3870 X2 512MB in general, due to its higher data rate. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 269312 (234%)

Texel Rate

The Geforce GTX 690 should be much (approximately 787%) faster with regards to texture filtering than the Radeon HD 3870 X2 512MB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 207840 (787%)

Pixel Rate

The Geforce GTX 690 is much (approximately 122%) faster with regards to full screen anti-aliasing than the Radeon HD 3870 X2 512MB, and also capable of handling higher screen resolutions more effectively. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 32160 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year April 2012 Jan 28, 2008
Code Name GK104 R680
Memory 2048 MB (x2) 512 MB (x2)
Core Speed 915 MHz (x2) 825 MHz (x2)
Memory Speed 6008 MHz (x2) 1800 MHz (x2)
Power (Max TDP) 300 watts (Unknown) watts
Bandwidth 384512 MB/sec 115200 MB/sec
Texel Rate 234240 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1536 (x2) 320(64x5) (x2)
Texture Mapping Units 128 (x2) 16 (x2)
Render Output Units 32 (x2) 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit (x2) 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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