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Geforce GTX 690 vs Radeon HD 3870 X2 512MB

Intro

The Geforce GTX 690 uses a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this particular card. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3870 X2 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 825 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this specific model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 is 234% quicker than the Radeon HD 3870 X2 512MB in general, due to its higher data rate. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 269312 (234%)

Texel Rate

The Geforce GTX 690 will be much (more or less 787%) more effective at texture filtering than the Radeon HD 3870 X2 512MB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 207840 (787%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 690 is a better choice, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 32160 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year April 2012 Jan 28, 2008
Code Name GK104 R680
Memory 2048 MB (x2) 512 MB (x2)
Core Speed 915 MHz (x2) 825 MHz (x2)
Memory Speed 6008 MHz (x2) 1800 MHz (x2)
Power (Max TDP) 300 watts (Unknown) watts
Bandwidth 384512 MB/sec 115200 MB/sec
Texel Rate 234240 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1536 (x2) 320(64x5) (x2)
Texture Mapping Units 128 (x2) 16 (x2)
Render Output Units 32 (x2) 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit (x2) 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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