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Geforce GTX 690 vs Radeon HD 4850 X2 1GB

Intro

The Geforce GTX 690 uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this particular card. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare all that to the Radeon HD 4850 X2 1GB, which has GPU core speed of 625 MHz, and 1024 MB of GDDR3 RAM set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 X2 1GB 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

In theory, the Geforce GTX 690 should be a lot faster than the Radeon HD 4850 X2 1GB overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 257408 (203%)

Texel Rate

The Geforce GTX 690 should be much (approximately 368%) faster with regards to anisotropic filtering than the Radeon HD 4850 X2 1GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 184240 (368%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 690 is the winner, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 38560 (193%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year April 2012 Nov 7, 2008
Code Name GK104 R700
Memory 2048 MB (x2) 1024 MB (x2)
Core Speed 915 MHz (x2) 625 MHz (x2)
Memory Speed 6008 MHz (x2) 1986 MHz (x2)
Power (Max TDP) 300 watts 250 watts
Bandwidth 384512 MB/sec 127104 MB/sec
Texel Rate 234240 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1536 (x2) 800(160x5) (x2)
Texture Mapping Units 128 (x2) 40 (x2)
Render Output Units 32 (x2) 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit (x2) 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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