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GeForce GT 440 3GB vs Geforce GTX 690

Intro

The GeForce GT 440 3GB features a GPU core speed of 594 MHz, and the 3072 MB of GDDR3 RAM is set to run at 900 MHz through a 192-bit bus. It also is comprised of 144 SPUs, 24 Texture Address Units, and 24 ROPs.

Compare that to the Geforce GTX 690, which features a clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 3GB 56 Watts
Geforce GTX 690 300 Watts
Difference: 244 Watts (436%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should in theory be quite a bit superior to the GeForce GT 440 3GB overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GT 440 3GB 43200 MB/sec
Difference: 341312 (790%)

Texel Rate

The Geforce GTX 690 will be quite a bit (more or less 1543%) faster with regards to texture filtering than the GeForce GT 440 3GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GT 440 3GB 14256 Mtexels/sec
Difference: 219984 (1543%)

Pixel Rate

The Geforce GTX 690 should be much (about 311%) better at anti-aliasing than the GeForce GT 440 3GB, and also will be able to handle higher screen resolutions more effectively. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GT 440 3GB 14256 Mpixels/sec
Difference: 44304 (311%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 440 3GB

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 3GB Geforce GTX 690
Manufacturer nVidia nVidia
Year October 2010 April 2012
Code Name GF106 GK104
Memory 3072 MB 2048 MB (x2)
Core Speed 594 MHz 915 MHz (x2)
Memory Speed 1800 MHz 6008 MHz (x2)
Power (Max TDP) 56 watts 300 watts
Bandwidth 43200 MB/sec 384512 MB/sec
Texel Rate 14256 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 144 1536 (x2)
Texture Mapping Units 24 128 (x2)
Render Output Units 24 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 440 3GB

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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