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GeForce GT 450 (OEM) vs Geforce GTX 690

Intro

The GeForce GT 450 (OEM) features clock speeds of 790 MHz on the GPU, and 1000 MHz on the 1536 MB of GDDR5 memory. It features 144 SPUs as well as 24 Texture Address Units and 24 ROPs.

Compare those specifications to the Geforce GTX 690, which features a GPU core clock speed of 915 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 450 (OEM) 106 Watts
Geforce GTX 690 300 Watts
Difference: 194 Watts (183%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 is 301% quicker than the GeForce GT 450 (OEM) in general, because of its higher bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 288512 (301%)

Texel Rate

The Geforce GTX 690 is quite a bit (about 1135%) better at anisotropic filtering than the GeForce GT 450 (OEM). (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 215280 (1135%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 690 is the winner, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GT 450 (OEM) 18960 Mpixels/sec
Difference: 39600 (209%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 450 (OEM)

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 450 (OEM) Geforce GTX 690
Manufacturer nVidia nVidia
Year October 2010 April 2012
Code Name GF106 GK104
Memory 1536 MB 2048 MB (x2)
Core Speed 790 MHz 915 MHz (x2)
Memory Speed 4000 MHz 6008 MHz (x2)
Power (Max TDP) 106 watts 300 watts
Bandwidth 96000 MB/sec 384512 MB/sec
Texel Rate 18960 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 144 1536 (x2)
Texture Mapping Units 24 128 (x2)
Render Output Units 24 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 450 (OEM)

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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