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Geforce GTX 670 vs Radeon HD 4870 X2

Intro

The Geforce GTX 670 makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this card. It features 1344 SPUs along with 112 TAUs and 32 Rasterization Operator Units.

Compare all that to the Radeon HD 4870 X2, which has core clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon HD 4870 X2 350 Watts
Difference: 180 Watts (106%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 X2 is 20% faster than the Geforce GTX 670 overall, due to its greater data rate. (explain)

Radeon HD 4870 X2 230400 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 38400 (20%)

Texel Rate

The Geforce GTX 670 is a lot (more or less 71%) better at anisotropic filtering than the Radeon HD 4870 X2. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 42480 (71%)

Pixel Rate

The Geforce GTX 670 should be a lot (approximately 22%) faster with regards to full screen anti-aliasing than the Radeon HD 4870 X2, and also will be capable of handling higher resolutions more effectively. (explain)

Geforce GTX 670 29280 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 5280 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year May 2012 Aug 12, 2008
Code Name GK104 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 915 MHz 750 MHz (x2)
Memory Speed 6000 MHz 3600 MHz (x2)
Power (Max TDP) 170 watts 350 watts
Bandwidth 192000 MB/sec 230400 MB/sec
Texel Rate 102480 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1344 800(160x5) (x2)
Texture Mapping Units 112 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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