Compare any two graphics cards:
GeForce GT 320 vs Geforce GTX 670
IntroThe GeForce GT 320 has a clock speed of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It features 72 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.Compare that to the Geforce GTX 670, which has GPU clock speed of 915 MHz, and 2048 MB of GDDR5 RAM set to run at 1500 MHz through a 256-bit bus. It also is comprised of 1344 Stream Processors, 112 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 670 should be a lot faster than the GeForce GT 320 overall. (explain)
Texel RateThe Geforce GTX 670 should be a lot (more or less 691%) faster with regards to anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateIf running with a high resolution is important to you, then the Geforce GTX 670 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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